CMGDK r49-rc2
hgl::IAOFlowControl 成员列表
成员的完整列表,这些成员属于hgl::IAOFlowControl,包括所有继承而来的成员
Activehgl::EventObject
active_objecthgl::FlowControl [protected]
hgl::ActiveObjecthgl::FlowControl
hgl::ConsoleFlowControl::ActiveObjecthgl::ConsoleFlowControl
Alphahgl::VisualObject
hgl::Attribhgl::Object
hgl::ConsoleFlowControl::Attribhgl::Object
BottomMosthgl::VisualObject
hgl::Call(FlowObject *)hgl::FlowControl [virtual]
hgl::ConsoleFlowControl::Call(ConsoleFlowObject *)hgl::ConsoleFlowControl [virtual]
hgl::ChangeActiveObject(FlowObject *)hgl::FlowControl [protected]
hgl::ConsoleFlowControl::ChangeActiveObject(ConsoleFlowObject *)hgl::ConsoleFlowControl [protected]
hgl::Clear()hgl::FlowControl [virtual]
hgl::ConsoleFlowControl::Clear()hgl::ConsoleFlowControl [virtual]
hgl::ClearTo(FlowObject *)hgl::FlowControl [virtual]
hgl::ConsoleFlowControl::ClearTo(ConsoleFlowObject *)hgl::ConsoleFlowControl [virtual]
ConsoleFlowControl()hgl::ConsoleFlowControl
ConsoleFlowControl(ConsoleFlowObject *)hgl::ConsoleFlowControl
ConsoleFlowControl(wchar_t *, ConsoleFlowObject *)hgl::ConsoleFlowControl
ConsoleFlowObject()hgl::ConsoleFlowObject
hgl::Controlhgl::FlowObject
hgl::ConsoleFlowControl::Controlhgl::ConsoleFlowObject
hgl::DefEvent(void, OnChange,(FlowObject *))hgl::FlowControl
hgl::FlowObject::DefEvent(void, OnResize,(int, int))hgl::FlowObject
hgl::FlowObject::DefEvent(void, OnDestroy,(FlowObject *))hgl::FlowObject
hgl::FlowObject::DefEvent(void, OnFlowReturn,(FlowObject *))hgl::FlowObject
hgl::EventObject::DefEvent(bool, OnActive,(Object *, bool))hgl::EventObject
hgl::EventObject::DefEvent(bool, OnEvent,(int, void *))hgl::EventObject
hgl::VisualObject::DefEvent(void, OnLink,(Object *, Object *))hgl::Object
hgl::VisualObject::DefEvent(void, OnUnlink,(Object *, Object *))hgl::Object
hgl::ConsoleFlowControl::DefEvent(void, OnChange,(ConsoleFlowObject *))hgl::ConsoleFlowControl
hgl::ConsoleFlowObject::DefEvent(void, OnDestroy,(ConsoleFlowObject *))hgl::ConsoleFlowObject
hgl::ConsoleFlowObject::DefEvent(void, OnFlowReturn,(ConsoleFlowObject *))hgl::ConsoleFlowObject
hgl::EnumObject::DefEvent(void, OnLink,(Object *, Object *))hgl::Object
hgl::EnumObject::DefEvent(void, OnUnlink,(Object *, Object *))hgl::Object
Destroy()hgl::EventObject [virtual]
Draw()hgl::IAOFlowControl [inline, virtual]
DrawObject()hgl::FlowObject [inline, virtual]
hgl::Enabledhgl::Object
hgl::ConsoleFlowControl::Enabledhgl::Object
hgl::EnumObject(bool=true)hgl::EnumObject
hgl::ConsoleFlowControl::EnumObject(bool=true)hgl::EnumObject
EventObject()hgl::EventObject
hgl::Exit(FlowObject *next=NULL)hgl::FlowControl [virtual]
hgl::ConsoleFlowControl::Exit(ConsoleFlowObject *next=NULL)hgl::ConsoleFlowControl [virtual]
hgl::ExitGame()hgl::FlowControl [virtual]
hgl::ConsoleFlowControl::ExitGame()hgl::ConsoleFlowControl [virtual]
hgl::ExitToBack(FlowObject *)hgl::FlowControl [virtual]
hgl::ConsoleFlowControl::ExitToBack(ConsoleFlowObject *)hgl::ConsoleFlowControl [virtual]
FlowControl()hgl::FlowControl
FlowControl(FlowObject *)hgl::FlowControl
FlowControl(wchar_t *, FlowObject *)hgl::FlowControl
FlowObject()hgl::FlowObject
hgl::foshgl::FlowObject [protected]
hgl::ConsoleFlowControl::foshgl::ConsoleFlowObject [protected]
GetActiveObject()hgl::FlowControl [inline, protected]
GetCur()hgl::ConsoleFlowControl [inline, protected]
hgl::GetNextObject()hgl::FlowObject [virtual]
hgl::ConsoleFlowControl::GetNextObject()hgl::ConsoleFlowObject [virtual]
hgl::GetStackCount()hgl::FlowControl [inline, protected]
hgl::ConsoleFlowControl::GetStackCount()hgl::ConsoleFlowControl [inline, protected]
hgl::GetState()hgl::FlowObject [inline, protected]
hgl::ConsoleFlowControl::GetState()hgl::ConsoleFlowObject [inline, protected]
IAOFlowControl()hgl::IAOFlowControl [inline]
IAOFlowControl(ConsoleFlowObject *fo)hgl::IAOFlowControl [inline]
IAOFlowControl()hgl::IAOFlowControl [inline]
IAOFlowControl(FlowObject *fo)hgl::IAOFlowControl [inline]
InitiallyDraw()hgl::IAOFlowControl [inline, virtual]
InitiallyUpdate()hgl::IAOFlowControl [inline, virtual]
InitiallyUpdate()hgl::IAOFlowControl [inline, virtual]
hgl::InitPrivate(FlowObject *)hgl::FlowControl [protected]
hgl::ConsoleFlowControl::InitPrivate(ConsoleFlowObject *)hgl::ConsoleFlowControl [protected]
KeyPreviewhgl::FlowObject
LastlyDraw()hgl::IAOFlowControl [inline, virtual]
LastlyUpdate()hgl::IAOFlowControl [inline, virtual]
LastlyUpdate()hgl::IAOFlowControl [inline, virtual]
hgl::Namehgl::Object
hgl::ConsoleFlowControl::Namehgl::Object
hgl::NextObjecthgl::FlowObject [protected]
hgl::ConsoleFlowControl::NextObjecthgl::ConsoleFlowObject [protected]
hgl::Object()hgl::Object
hgl::Object(const WideString &)hgl::Object
hgl::ConsoleFlowControl::Object()hgl::Object
hgl::ConsoleFlowControl::Object(const WideString &)hgl::Object
hgl::ObjectReturn(FlowObject *)hgl::FlowObject [virtual]
hgl::ConsoleFlowControl::ObjectReturn(ConsoleFlowObject *)hgl::ConsoleFlowObject [virtual]
hgl::ObjectStatehgl::FlowObject
hgl::ConsoleFlowControl::ObjectStatehgl::ConsoleFlowObject
hgl::objstackhgl::FlowControl [protected]
hgl::ProcCurState()hgl::FlowControl [virtual]
hgl::ConsoleFlowControl::ProcCurState()hgl::ConsoleFlowControl [virtual]
hgl::ProcState(FlowObjectState)hgl::FlowControl [protected]
hgl::ConsoleFlowControl::ProcState(FlowObjectState)hgl::ConsoleFlowControl [protected]
hgl::Return()hgl::FlowControl [virtual]
hgl::ConsoleFlowControl::Return()hgl::ConsoleFlowControl [virtual]
hgl::SetStart(FlowObject *)hgl::FlowControl [virtual]
hgl::ConsoleFlowControl::SetStart(ConsoleFlowObject *)hgl::ConsoleFlowControl [virtual]
hgl::StackCounthgl::FlowControl
hgl::ConsoleFlowControl::StackCounthgl::ConsoleFlowControl
hgl::SuperObjecthgl::Object
hgl::ConsoleFlowControl::SuperObjecthgl::Object
TopMosthgl::VisualObject
Update()hgl::IAOFlowControl [inline, virtual]
Update()hgl::IAOFlowControl [inline, virtual]
hgl::UpdateObject()hgl::FlowObject [inline, virtual]
hgl::ConsoleFlowControl::UpdateObject()hgl::ConsoleFlowObject [inline, virtual]
Visiblehgl::VisualObject
VisualObject()hgl::VisualObject
~_Object()hgl::_Object [inline, virtual]
~ConsoleFlowControl()hgl::ConsoleFlowControl [virtual]
~ConsoleFlowObject()hgl::ConsoleFlowObject [virtual]
~EnumObject()hgl::EnumObject [inline, virtual]
~EventObject()hgl::EventObject [inline, virtual]
~FlowControl()hgl::FlowControl [virtual]
~FlowObject()hgl::FlowObject [virtual]
~IAOFlowControl()hgl::IAOFlowControl [inline, virtual]
~IAOFlowControl()hgl::IAOFlowControl [inline, virtual]
~Object()hgl::Object [virtual]
~VisualObject()hgl::VisualObject [inline, virtual]
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