Add(TDFNode *, int max_count=-1) | hgl::TileGroup | |
Add(Stream *, int max_count=-1) | hgl::TileGroup | |
Add(const wchar_t *, int max_count=-1) | hgl::TileGroup | |
Add(HAC *, const wchar_t *, int max_count=-1) | hgl::TileGroup | |
Add(uint8 *, int, int, ColorType, int max_count=-1) | hgl::TileGroup | [virtual] |
Attrib | hgl::Object | |
Count | hgl::TileGroup | |
CurFrame | hgl::TileAnime | [protected] |
DefEvent(void, OnPlayEnd,(TileAnime *)) | hgl::TileAnime | |
hgl::TileGroup::DefEvent(void, OnLink,(Object *, Object *)) | hgl::Object | |
hgl::TileGroup::DefEvent(void, OnUnlink,(Object *, Object *)) | hgl::Object | |
Destroy() | hgl::Object | [virtual] |
Draw(float l, float t) | hgl::TileAnime | [inline] |
Draw(float l, float t, float w, float h) | hgl::TileAnime | [inline] |
Draw(const RectScope2< T > &rs) | hgl::TileAnime | [inline] |
Draw(DrawArray *da, float l, float t) | hgl::TileAnime | [inline] |
Draw(DrawArray *da, float l, float t, float w, float h) | hgl::TileAnime | [inline] |
Draw(DrawArray *da, const RectScope2< T > &rs) | hgl::TileAnime | [inline] |
hgl::TileGroup::Draw(int n, float l, float t) const | hgl::TileGroup | [inline] |
hgl::TileGroup::Draw(int n, float l, float t, float w, float h) const | hgl::TileGroup | [inline] |
hgl::TileGroup::Draw(int n, const RectScope2< T > &rs) const | hgl::TileGroup | [inline] |
hgl::TileGroup::Draw(DrawArray *da, int n, float l, float t) const | hgl::TileGroup | [inline] |
hgl::TileGroup::Draw(DrawArray *da, int n, float l, float t, float w, float h) const | hgl::TileGroup | [inline] |
hgl::TileGroup::Draw(DrawArray *da, const RectScope2< T > &rs) const | hgl::TileGroup | [inline] |
Enabled | hgl::Object | |
GetCount() | hgl::TileGroup | [inline, protected] |
InitPrivate() | hgl::TileAnime | [protected] |
hgl::TileGroup::InitPrivate(TileData *) | hgl::TileGroup | [protected] |
LoadFromTDF(TDFNode *, int max_count=-1) | hgl::TileGroup | [protected] |
LoopStatus | hgl::TileAnime | [protected] |
Name | hgl::Object | |
Object() | hgl::Object | |
Object(const WideString &) | hgl::Object | |
operator[](int n) | hgl::TileGroup | [inline] |
OrderStatus | hgl::TileAnime | [protected] |
Pause() | hgl::TileAnime | |
Play(bool loop=false, bool order=true) | hgl::TileAnime | |
PlayStatus | hgl::TileAnime | [protected] |
PrevTime | hgl::TileAnime | [protected] |
Resume() | hgl::TileAnime | |
SplitTile(uint8 *, int, int, int, int, ColorType) | hgl::TileGroup | [protected, virtual] |
Stop() | hgl::TileAnime | |
SuperObject | hgl::Object | |
tile_count | hgl::TileGroup | [protected] |
tile_data | hgl::TileGroup | [protected] |
tile_object | hgl::TileGroup | [protected] |
TileAnime(TileData *) | hgl::TileAnime | |
TileAnime(TileData *, TDFNode *) | hgl::TileAnime | |
TileAnime(TileData *, Stream *) | hgl::TileAnime | |
TileAnime(TileData *, wchar_t *) | hgl::TileAnime | |
TileGroup(TileData *td) | hgl::TileGroup | [inline] |
TileGroup(TileData *td, TDFNode *tdf, int max_count=-1) | hgl::TileGroup | [inline] |
TileGroup(TileData *td, Stream *str, int max_count=-1) | hgl::TileGroup | [inline] |
TileGroup(TileData *td, const wchar_t *fn, int max_count=-1) | hgl::TileGroup | [inline] |
TileGroup(TileData *td, HAC *hac, const wchar_t *fn, int max_count=-1) | hgl::TileGroup | [inline] |
TimeInterval | hgl::TileAnime | |
Update() | hgl::TileAnime | |
~_Object() | hgl::_Object | [inline, virtual] |
~Object() | hgl::Object | [virtual] |
~TileAnime() | hgl::TileAnime | [virtual] |
~TileGroup() | hgl::TileGroup | [virtual] |