CMGDK r49-rc2
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#include <hgl/type/TDF.H>
#include <hgl/2d/TileFont.H>
#include <hgl/gl/Texture1D.H>
#include <hgl/gl/Texture2D.H>
#include <hgl/object/GuiObject.H>
#include <hgl/gui/gui.h>
名字空间 | |
namespace | hgl |
__MAKE_HGL__&&!__MAKE_PLUGIN__ | |
namespace | hgl::gui |
函数 | |
void | hgl::gui::DrawRoundedBox (float, float, float, float, Color4f &) |
void | hgl::gui::DrawAquaBar (float, float, float, float, Color4f &, Color4f &) |
void | hgl::gui::DrawRoundedShadow (float, float, float, float, Color4f &) |
void | hgl::gui::DrawRectangleShadow (float, float, float, float, Color4f &) |
变量 | |
Texture1D * | hgl::gui::guiBack = NULL |
Texture1D * | hgl::gui::guiAqua = NULL |
Texture2D * | hgl::gui::guiRounded = NULL |
Texture2D * | hgl::gui::guiRoundedBox = NULL |
Texture2D * | hgl::gui::guiRoundedShadow = NULL |
Texture2D * | hgl::gui::guiRectangleShadow = NULL |
Texture2D * | hgl::gui::guiSlot = NULL |
Texture2D * | hgl::gui::guiCheckBox = NULL |
Texture2D * | hgl::gui::guiCheckTrue = NULL |
Texture2D * | hgl::gui::guiRadioButton = NULL |
Texture2D * | hgl::gui::guiRadioSelect = NULL |
Texture2D * | hgl::gui::guiEditBox = NULL |
Texture2D * | hgl::gui::guiRilieviPanel = NULL |
Texture2D * | hgl::gui::guiIntaglioPanel = NULL |
Texture2D * | hgl::gui::guiScrollSlot = NULL |
Texture2D * | hgl::gui::guiScrollBall = NULL |
Texture2D * | hgl::gui::guiTrackBarSlot = NULL |
Texture2D * | hgl::gui::guiTrackBar = NULL |
Texture2D * | hgl::gui::guiRightArrow = NULL |
Texture2D * | hgl::gui::guiUpDown = NULL |