AudioPlayer() | hgl::AudioPlayer | |
AudioPlayer(Stream *, AFT) | hgl::AudioPlayer | |
AudioPlayer(const wchar_t *, AFT=aftNone) | hgl::AudioPlayer | |
AudioPlayer(HAC *, const wchar_t *, AFT=aftNone) | hgl::AudioPlayer | |
AutoGain(float, double) | hgl::AudioPlayer | [virtual] |
Clear() | hgl::AudioPlayer | [virtual] |
Close() | hgl::Thread | [virtual] |
ConeGain | hgl::AudioPlayer | |
DefEvent(bool, OnStartThread,(Thread *)) | hgl::Thread | |
DefEvent(void, OnEndThread,(Thread *)) | hgl::Thread | |
Execute()=0 | hgl::Thread | [pure virtual] |
Gain | hgl::AudioPlayer | |
GetAngle() | hgl::AudioPlayer | [inline] |
GetDirection() | hgl::AudioPlayer | [inline] |
GetDistance() | hgl::AudioPlayer | [inline] |
GetPlayTime() | hgl::AudioPlayer | [virtual] |
GetPosition() | hgl::AudioPlayer | [inline] |
GetThreadMutex() | hgl::ThreadMutex | [inline] |
GetVelocity() | hgl::AudioPlayer | [inline] |
Index | hgl::AudioPlayer | |
IsCurThread() | hgl::Thread | [virtual] |
Load(Stream *, AFT) | hgl::AudioPlayer | [virtual] |
Load(const wchar_t *, AFT=aftNone) | hgl::AudioPlayer | [virtual] |
Load(HAC *, const wchar_t *, AFT=aftNone) | hgl::AudioPlayer | [virtual] |
Lock() | hgl::ThreadMutex | [virtual] |
Loop | hgl::AudioPlayer | |
MaxGain | hgl::AudioPlayer | |
MinGain | hgl::AudioPlayer | |
Pause() | hgl::AudioPlayer | [virtual] |
Pitch | hgl::AudioPlayer | |
Play(bool=true) | hgl::AudioPlayer | [virtual] |
PlayState 枚举名称 | hgl::AudioPlayer | |
psExit 枚举值 | hgl::AudioPlayer | |
psNone 枚举值 | hgl::AudioPlayer | |
psPause 枚举值 | hgl::AudioPlayer | |
psPlay 枚举值 | hgl::AudioPlayer | |
Resume() | hgl::AudioPlayer | [virtual] |
RolloffFactor | hgl::AudioPlayer | |
SetAngle(const ConeAngle &ca) | hgl::AudioPlayer | [inline] |
SetDirection(const Vector3f &dir) | hgl::AudioPlayer | [inline] |
SetDistance(const ReferenceValue &rv) | hgl::AudioPlayer | [inline] |
SetFadeTime(double, double) | hgl::AudioPlayer | [virtual] |
SetPosition(const Vector3f &pos) | hgl::AudioPlayer | [inline] |
SetVelocity(const Vector3f &vel) | hgl::AudioPlayer | [inline] |
SourceState | hgl::AudioPlayer | |
Start() | hgl::Thread | [virtual] |
State | hgl::AudioPlayer | |
Stop() | hgl::AudioPlayer | [virtual] |
Thread() | hgl::Thread | |
ThreadMutex() | hgl::ThreadMutex | |
threadptr | hgl::Thread | [protected] |
Time | hgl::AudioPlayer | |
TryLock() | hgl::ThreadMutex | [virtual] |
Unlock() | hgl::ThreadMutex | [virtual] |
Wait(double time=0) | hgl::Thread | [virtual] |
~AudioPlayer() | hgl::AudioPlayer | [virtual] |
~Thread() | hgl::Thread | [virtual] |
~ThreadMutex() | hgl::ThreadMutex | [virtual] |