Add(const int &, const uchar *&) | hgl::FinUseData< int, uchar * > | [virtual] |
Attrib | hgl::Object | |
Clear(const int &index, uchar *&address) | hgl::TileBuffer | [inline, virtual] |
FinUseData< int, uchar * >::Clear() | hgl::FinUseData< int, uchar * > | |
ClearEnd() | hgl::FinUseData< int, uchar * > | [protected] |
count | hgl::FinUseData< int, uchar * > | [protected] |
Count | hgl::FinUseData< int, uchar * > | |
Create(const int &index, uchar *&address) | hgl::TileBuffer | [inline, virtual] |
DefEvent(void, OnLink,(Object *, Object *)) | hgl::Object | |
DefEvent(void, OnUnlink,(Object *, Object *)) | hgl::Object | |
Delete(FudItem< int, uchar * > *) | hgl::FinUseData< int, uchar * > | [protected] |
DeleteByData(uchar *&) | hgl::FinUseData< int, uchar * > | |
DeleteByFlag(const int &) | hgl::FinUseData< int, uchar * > | |
Destroy() | hgl::Object | [virtual] |
Enabled | hgl::Object | |
end_item | hgl::FinUseData< int, uchar * > | [protected] |
Find(const int &, uchar *&, bool=true) | hgl::FinUseData< int, uchar * > | [virtual] |
FinUseData(int) | hgl::FinUseData< int, uchar * > | |
Get(const int &, uchar *&, bool=true) | hgl::FinUseData< int, uchar * > | [virtual] |
GetCount() | hgl::FinUseData< int, uchar * > | [inline, protected] |
GetMaxCount() | hgl::FinUseData< int, uchar * > | [inline, protected] |
max_count | hgl::FinUseData< int, uchar * > | [protected] |
MaxCount | hgl::FinUseData< int, uchar * > | |
MoveToStart(FudItem< int, uchar * > *) | hgl::FinUseData< int, uchar * > | [protected] |
Name | hgl::Object | |
Object() | hgl::Object | |
Object(const WideString &) | hgl::Object | |
SetMaxCount(int) | hgl::FinUseData< int, uchar * > | [protected, virtual] |
start_item | hgl::FinUseData< int, uchar * > | [protected] |
SuperObject | hgl::Object | |
TileBuffer(Stream *str, uchar *buf, int max_count, int size) | hgl::TileBuffer | [inline] |
Update(const int &, uchar *&) | hgl::FinUseData< int, uchar * > | |
~_Object() | hgl::_Object | [inline, virtual] |
~FinUseData() | hgl::FinUseData< int, uchar * > | [virtual] |
~Object() | hgl::Object | [virtual] |