Attrib | hgl::Object | |
Close() | hgl::Thread | [virtual] |
color | hgl::Texture2DLoader | |
data | hgl::Texture2DLoader | |
DefEvent(void, OnError,(Loader *)) | hgl::Loader | |
DefEvent(void, OnEnd,(Loader *)) | hgl::Loader | |
hgl::EnumObject::DefEvent(void, OnLink,(Object *, Object *)) | hgl::Object | |
hgl::EnumObject::DefEvent(void, OnUnlink,(Object *, Object *)) | hgl::Object | |
hgl::Thread::DefEvent(bool, OnStartThread,(Thread *)) | hgl::Thread | |
hgl::Thread::DefEvent(void, OnEndThread,(Thread *)) | hgl::Thread | |
Destroy() | hgl::Object | [virtual] |
Enabled | hgl::Object | |
EnumObject(bool=true) | hgl::EnumObject | |
Execute() | hgl::Loader | [virtual] |
GetStatus() | hgl::Loader | |
GetThreadMutex() | hgl::ThreadMutex | [inline] |
gl_format | hgl::Texture2DLoader | |
height | hgl::Texture2DLoader | |
IsCurThread() | hgl::Thread | [virtual] |
Load(HAC *, const wchar_t *) | hgl::Loader | |
Loader() | hgl::Loader | |
loader_data | hgl::Loader | [protected] |
loader_filename | hgl::Loader | [protected] |
loader_hac | hgl::Loader | [protected] |
loader_pointer | hgl::Loader | [protected] |
loader_size | hgl::Loader | [protected] |
LoaderStatus 枚举名称 | hgl::Loader | |
Lock() | hgl::ThreadMutex | [virtual] |
lsClear 枚举值 | hgl::Loader | |
lsClearFinish 枚举值 | hgl::Loader | |
lsEnd 枚举值 | hgl::Loader | |
lsLoad 枚举值 | hgl::Loader | |
lsNone 枚举值 | hgl::Loader | |
lsProc 枚举值 | hgl::Loader | |
lsProcFinish 枚举值 | hgl::Loader | |
mip_level | hgl::Texture2DLoader | |
Name | hgl::Object | |
Object() | hgl::Object | |
Object(const WideString &) | hgl::Object | |
ProcClear() | hgl::Texture2DLoader | [inline, virtual] |
ProcEnd() | hgl::Texture2DLoader | [inline, virtual] |
ProcFinish() | hgl::Texture2DLoader | [inline, virtual] |
SetStatus(LoaderStatus) | hgl::Loader | [protected] |
Start() | hgl::Thread | [virtual] |
status | hgl::Loader | [protected] |
SuperObject | hgl::Object | |
texture | hgl::Texture2DLoader | |
Texture2DLoader() | hgl::Texture2DLoader | [inline] |
Thread() | hgl::Thread | |
ThreadMutex() | hgl::ThreadMutex | |
threadptr | hgl::Thread | [protected] |
TryLock() | hgl::ThreadMutex | [virtual] |
Unlock() | hgl::ThreadMutex | [virtual] |
Update() | hgl::Loader | [virtual] |
Wait(double time=0) | hgl::Thread | [virtual] |
width | hgl::Texture2DLoader | |
~_Object() | hgl::_Object | [inline, virtual] |
~EnumObject() | hgl::EnumObject | [inline, virtual] |
~Loader() | hgl::Loader | [inline, virtual] |
~Object() | hgl::Object | [virtual] |
~Texture2DLoader() | hgl::Texture2DLoader | [inline] |
~Thread() | hgl::Thread | [virtual] |
~ThreadMutex() | hgl::ThreadMutex | [virtual] |