Anisotropy | hgl::HGPLayer | |
Blend | hgl::HGPLayer | |
Change(ColorType, void *) | hgl::HGPLayerPOT | [virtual] |
Change(int, int, int, int, ColorType, void *) | hgl::HGPLayerPOT | [virtual] |
Clear() | hgl::HGPLayerPOT | [inline, virtual] |
Color | hgl::HGPLayer | |
Create(int, int, int, int, ColorType, uint, void *, uint=1) | hgl::HGPLayer | |
Draw(double, double, double=1, double=1) | hgl::HGPLayerPOT | [virtual] |
Draw(const Vertex2f *) | hgl::HGPLayerPOT | [virtual] |
hgl::HGPLayer::Draw(const RectScope2f &rs) | hgl::HGPLayer | [inline] |
DrawRect(double l, double t, double w, double h) | hgl::HGPLayer | [inline] |
Filter | hgl::HGPLayer | |
GetScope() | hgl::HGPLayer | [inline] |
Height | hgl::HGPLayer | |
HGPLayer(int, int) | hgl::HGPLayer | |
HGPLayerPOT(int, int) | hgl::HGPLayerPOT | |
Left | hgl::HGPLayer | |
Load(TDFNode *, uint=0, uint=1) | hgl::HGPLayer | |
Name | hgl::HGPLayer | |
OrignColor | hgl::HGPLayer | |
Top | hgl::HGPLayer | |
Type | hgl::HGPLayer | |
Visible | hgl::HGPLayer | |
Width | hgl::HGPLayer | |
~HGPLayer() | hgl::HGPLayer | [virtual] |
~HGPLayerPOT() | hgl::HGPLayerPOT | [inline] |