AnimeTexture() | hgl::AnimeTexture | |
AnimeTexture(TDFNode *, uint=0, uint=1) | hgl::AnimeTexture | |
AnimeTexture(Stream *, uint=0, uint=1) | hgl::AnimeTexture | |
AnimeTexture(const wchar_t *, uint=0, uint=1) | hgl::AnimeTexture | |
AnimeTexture(HAC *, const wchar_t *, uint=0, uint=1) | hgl::AnimeTexture | |
Anisotropy | hgl::Texture | |
Attrib | hgl::Object | |
Bind() | hgl::AnimeTexture | [virtual] |
Blend | hgl::Texture | |
Change(void *, int, int, int, int, uint=0, uint=GL_UNSIGNED_BYTE) | hgl::Texture2D | [virtual] |
Change(void *, uint=0, uint=GL_UNSIGNED_BYTE) | hgl::Texture2D | [virtual] |
Clear() | hgl::AnimeTexture | [virtual] |
Color | hgl::Texture | |
Create(void *, int, int, uint, uint, bool=false) | hgl::Texture2D | [virtual] |
CurFrame | hgl::AnimeTexture | [protected] |
DefEvent(bool, OnLoadProcess,(int, int, ColorType, void *)) | hgl::Texture2D | |
hgl::Texture::DefEvent(void, OnLink,(Object *, Object *)) | hgl::Object | |
hgl::Texture::DefEvent(void, OnUnlink,(Object *, Object *)) | hgl::Object | |
Destroy() | hgl::Object | [virtual] |
Draw(float, float, float=1, float=1) | hgl::Texture2D | [virtual] |
Draw(const Vertex2f *) | hgl::Texture2D | [virtual] |
Draw(const RectScope2< T > &rs) | hgl::Texture2D | [inline] |
draw_array | hgl::Texture2D | |
DrawPart(float, float, float, float, float, float, float=1, float=1) | hgl::Texture2D | [virtual] |
DrawPart(float l, float t, const RectScope2< T > &rs, float sw=1, float sh=1) | hgl::Texture2D | [inline] |
DrawRect(float l, float t, float w, float h) | hgl::Texture2D | [inline] |
DrawTile(float, float, float, float, int=1, int=1) | hgl::Texture2D | [virtual] |
Enabled | hgl::Object | |
Filter | hgl::Texture | |
FrameCount | hgl::AnimeTexture | [protected] |
FrameTime | hgl::AnimeTexture | [protected] |
Height | hgl::Texture2D | |
Index | hgl::Texture | |
InitPrivate() | hgl::AnimeTexture | [protected] |
Load(TDFNode *, uint=0, uint=1) | hgl::AnimeTexture | [virtual] |
hgl::Texture2D::Load(TDFNode *, uint=0, bool=false) | hgl::Texture2D | [virtual] |
hgl::Texture2D::Load(Stream *, uint=0, bool=false) | hgl::Texture2D | [virtual] |
hgl::Texture2D::Load(const wchar_t *, uint=0, bool=false) | hgl::Texture2D | [virtual] |
hgl::Texture2D::Load(HAC *, const wchar_t *, uint=0, bool=false) | hgl::Texture2D | [virtual] |
LoadFromStream(Stream *) | hgl::DataObject | [inline, virtual] |
Loop | hgl::AnimeTexture | |
MagFilter | hgl::Texture | |
MinFilter | hgl::Texture | |
MipLevel | hgl::Texture | |
Name | hgl::Object | |
Object() | hgl::Object | |
Object(const WideString &) | hgl::Object | |
OrignColor | hgl::Texture2D | |
PBOChange(PBO *, int, int, int, int, uint=0, uint=GL_UNSIGNED_BYTE) | hgl::Texture2D | [virtual] |
PBOChange(PBO *, uint=0, uint=GL_UNSIGNED_BYTE) | hgl::Texture2D | [virtual] |
PBOCreate(PBO *, int, int, uint, uint, bool=false) | hgl::Texture2D | [virtual] |
PicList | hgl::AnimeTexture | [protected] |
SaveToStream(Stream *) | hgl::DataObject | [inline, virtual] |
Speed | hgl::AnimeTexture | |
SuperObject | hgl::Object | |
Texture() | hgl::Texture | |
Texture2D() | hgl::Texture2D | |
Texture2D(TDFNode *, uint=0, bool=false) | hgl::Texture2D | |
Texture2D(Stream *, uint=0, bool=false) | hgl::Texture2D | |
Texture2D(const wchar_t *, uint=0, bool=false) | hgl::Texture2D | |
Texture2D(HAC *, const wchar_t *, uint=0, bool=false) | hgl::Texture2D | |
Texture2D(void *, int, int, uint, uint, bool=false) | hgl::Texture2D | |
Texture2D(int, int, uint, bool=false) | hgl::Texture2D | |
Texture2D(int, int, uint, uint, bool=false) | hgl::Texture2D | |
TotalTime | hgl::AnimeTexture | [protected] |
Type | hgl::Texture | |
Use() | hgl::Texture | [virtual] |
Width | hgl::Texture2D | |
Wrap | hgl::Texture | |
WrapS | hgl::Texture2D | |
WrapT | hgl::Texture2D | |
~_Object() | hgl::_Object | [inline, virtual] |
~AnimeTexture() | hgl::AnimeTexture | [inline, virtual] |
~DataObject() | hgl::DataObject | [inline, virtual] |
~Object() | hgl::Object | [virtual] |
~Texture() | hgl::Texture | [virtual] |
~Texture2D() | hgl::Texture2D | [virtual] |