Bind(uint8 *)=0 | hgl::DrawArrayBufferInterface | [pure virtual] |
DrawArray class | hgl::DrawArrayBufferInterface | [friend] |
DrawArrayBufferInterface() | hgl::DrawArrayBufferInterface | [inline] |
Enabled | hgl::DrawArrayBufferInterface | |
GetBufferSize()=0 | hgl::DrawArrayBufferInterface | [pure virtual] |
operator[](int)=0 | hgl::DrawArrayBufferInterface | [pure virtual] |
Write1d(double)=0 | hgl::DrawArrayBufferInterface | [pure virtual] |
Write1f(float)=0 | hgl::DrawArrayBufferInterface | [pure virtual] |
Write1i(int)=0 | hgl::DrawArrayBufferInterface | [pure virtual] |
Write2d(double, double)=0 | hgl::DrawArrayBufferInterface | [pure virtual] |
Write2dv(double *, int=1)=0 | hgl::DrawArrayBufferInterface | [pure virtual] |
Write2f(float, float)=0 | hgl::DrawArrayBufferInterface | [pure virtual] |
Write2fv(float *, int=1)=0 | hgl::DrawArrayBufferInterface | [pure virtual] |
Write2i(int, int)=0 | hgl::DrawArrayBufferInterface | [pure virtual] |
Write2iv(int *, int=1)=0 | hgl::DrawArrayBufferInterface | [pure virtual] |
Write3d(double, double, double)=0 | hgl::DrawArrayBufferInterface | [pure virtual] |
Write3dv(double *, int=1)=0 | hgl::DrawArrayBufferInterface | [pure virtual] |
Write3f(float, float, float)=0 | hgl::DrawArrayBufferInterface | [pure virtual] |
Write3fv(float *, int=1)=0 | hgl::DrawArrayBufferInterface | [pure virtual] |
Write3i(int, int, int)=0 | hgl::DrawArrayBufferInterface | [pure virtual] |
Write3iv(int *, int=1)=0 | hgl::DrawArrayBufferInterface | [pure virtual] |
Write4d(double, double, double, double)=0 | hgl::DrawArrayBufferInterface | [pure virtual] |
Write4dv(double *, int=1)=0 | hgl::DrawArrayBufferInterface | [pure virtual] |
Write4f(float, float, float, float)=0 | hgl::DrawArrayBufferInterface | [pure virtual] |
Write4fv(float *, int=1)=0 | hgl::DrawArrayBufferInterface | [pure virtual] |
Write4i(int, int, int, int)=0 | hgl::DrawArrayBufferInterface | [pure virtual] |
Write4iv(int *, int=1)=0 | hgl::DrawArrayBufferInterface | [pure virtual] |
WriteCube3d(double, double, double, double, double, double)=0 | hgl::DrawArrayBufferInterface | [pure virtual] |
WriteCube3f(float, float, float, float, float, float)=0 | hgl::DrawArrayBufferInterface | [pure virtual] |
WriteCube3i(int, int, int, int, int, int)=0 | hgl::DrawArrayBufferInterface | [pure virtual] |
Writedv(double *, int)=0 | hgl::DrawArrayBufferInterface | [pure virtual] |
Writefv(float *, int)=0 | hgl::DrawArrayBufferInterface | [pure virtual] |
Writeiv(int *, int)=0 | hgl::DrawArrayBufferInterface | [pure virtual] |
WriteRect2d(double, double, double, double)=0 | hgl::DrawArrayBufferInterface | [pure virtual] |
WriteRect2d(const RectScope2< T > &rs) | hgl::DrawArrayBufferInterface | [inline] |
WriteRect2f(float, float, float, float)=0 | hgl::DrawArrayBufferInterface | [pure virtual] |
WriteRect2f(const RectScope2< T > &rs) | hgl::DrawArrayBufferInterface | [inline] |
WriteRect2i(int, int, int, int)=0 | hgl::DrawArrayBufferInterface | [pure virtual] |
WriteRect2i(const RectScope2< T > &rs) | hgl::DrawArrayBufferInterface | [inline] |
~DrawArrayBufferInterface() | hgl::DrawArrayBufferInterface | [inline, virtual] |