Angle(float vx, float vy) const | hgl::Vertex2< T > | |
Angle(const Vertex2< N > &v) const | hgl::Vertex2< T > | [inline] |
Flip(float vx, float vy) | hgl::Vertex2< T > | [inline] |
Flip(const Vertex2< N > &v) | hgl::Vertex2< T > | [inline] |
FlipX() | hgl::Vertex2< T > | [inline] |
FlipX(float v) | hgl::Vertex2< T > | [inline] |
FlipY() | hgl::Vertex2< T > | [inline] |
FlipY(float v) | hgl::Vertex2< T > | [inline] |
Length() const | hgl::Vertex2< T > | |
Length(float vx, float vy) const | hgl::Vertex2< T > | |
Length(const Vertex2< N > &v) const | hgl::Vertex2< T > | [inline] |
Move(float vx, float vy) | hgl::Vertex2< T > | [inline] |
Normalize() | hgl::Vertex2< T > | |
One() | hgl::Vertex2< T > | [inline] |
operator const T *() const | hgl::Vertex2< T > | [inline] |
operator T *() const | hgl::Vertex2< T > | [inline] |
operator!=(const Vertex2< N > &v) const | hgl::Vertex2< T > | [inline] |
operator*(const Vertex2< N > &v) const | hgl::Vertex2< T > | [inline] |
operator*(const float v) const | hgl::Vertex2< T > | [inline] |
operator*=(const Vertex2< N > &v) | hgl::Vertex2< T > | [inline] |
operator*=(const float v) | hgl::Vertex2< T > | [inline] |
operator+(const Vertex2< N > &v) const | hgl::Vertex2< T > | [inline] |
operator+=(const Vertex2< N > &v) | hgl::Vertex2< T > | [inline] |
operator-(const Vertex2< N > &v) const | hgl::Vertex2< T > | [inline] |
operator-() const | hgl::Vertex2< T > | [inline] |
operator-=(const Vertex2< N > &v) | hgl::Vertex2< T > | [inline] |
operator/(const Vertex2< N > &v) const | hgl::Vertex2< T > | [inline] |
operator/(const float v) const | hgl::Vertex2< T > | [inline] |
operator/=(const Vertex2< N > &v) | hgl::Vertex2< T > | [inline] |
operator/=(const float v) | hgl::Vertex2< T > | [inline] |
operator=(const float *v) | hgl::Vertex2< T > | [inline] |
operator==(const Vertex2< N > &v) const | hgl::Vertex2< T > | [inline] |
ResizeLength(const Vertex2< N > &, double) const | hgl::Vertex2< T > | |
Rotate(double, double, double) | hgl::Vertex2< T > | |
Rotate(const Vertex2< N > &v, double ang) | hgl::Vertex2< T > | [inline] |
Scale(double, double, double) | hgl::Vertex2< T > | |
Scale(double, double, double, double) | hgl::Vertex2< T > | |
Scale(const Vertex2< N > &, double) | hgl::Vertex2< T > | |
Scale(const Vertex2< N > &, double, double) | hgl::Vertex2< T > | |
Scale(const Vertex2< N1 > &v, const Vertex2< N2 > &l) | hgl::Vertex2< T > | [inline] |
Set(float nx, float ny) | hgl::Vertex2< T > | [inline] |
To(const Vertex2< N > &, double) const | hgl::Vertex2< T > | |
ToLength(const Vertex2< N > &, double) const | hgl::Vertex2< T > | |
Vertex2() | hgl::Vertex2< T > | [inline] |
Vertex2(T nx, T ny) | hgl::Vertex2< T > | [inline] |
Vertex2(const Vertex2< N > &v) | hgl::Vertex2< T > | [inline] |
x | hgl::Vertex2< T > | |
y | hgl::Vertex2< T > | |
Zero() | hgl::Vertex2< T > | [inline] |