Anisotropy | hgl::Texture | |
Attrib | hgl::Object | |
Bind() | hgl::Texture | [virtual] |
Blend | hgl::Texture | |
Change(void *, int, int) | hgl::Texture1D | |
Clear() | hgl::Texture | [virtual] |
Color | hgl::Texture | |
Create(void *, int, uint, uint, bool=false) | hgl::Texture1D | |
DefEvent(void, OnLink,(Object *, Object *)) | hgl::Object | |
DefEvent(void, OnUnlink,(Object *, Object *)) | hgl::Object | |
Destroy() | hgl::Object | [virtual] |
Enabled | hgl::Object | |
Filter | hgl::Texture | |
GetLength() | hgl::Texture1D | [inline, protected] |
Index | hgl::Texture | |
InitPrivate() | hgl::Texture1D | [protected] |
Length | hgl::Texture1D | |
length | hgl::Texture1D | [protected] |
Load(TDFNode *, uint=0, bool=false) | hgl::Texture1D | [virtual] |
Load(Stream *, uint=0, bool=false) | hgl::Texture1D | [virtual] |
Load(const wchar_t *, uint=0, bool=false) | hgl::Texture1D | [virtual] |
Load(HAC *, const wchar_t *, uint=0, bool=false) | hgl::Texture1D | [virtual] |
LoadFromStream(Stream *) | hgl::DataObject | [inline, virtual] |
MagFilter | hgl::Texture | |
MinFilter | hgl::Texture | |
MipLevel | hgl::Texture | |
Name | hgl::Object | |
Object() | hgl::Object | |
Object(const WideString &) | hgl::Object | |
SaveToStream(Stream *) | hgl::DataObject | [inline, virtual] |
SetAllWrap(uint) | hgl::Texture1D | [protected] |
SuperObject | hgl::Object | |
Texture() | hgl::Texture | |
Texture1D() | hgl::Texture1D | |
Texture1D(TDFNode *, uint=0, bool=false) | hgl::Texture1D | |
Texture1D(Stream *, uint=0, bool=false) | hgl::Texture1D | |
Texture1D(const wchar_t *, uint=0, bool=false) | hgl::Texture1D | |
Texture1D(HAC *, const wchar_t *, uint=0, bool=false) | hgl::Texture1D | |
Texture1D(void *, int, uint, uint, bool=false) | hgl::Texture1D | |
Texture1D(int, uint, bool=false) | hgl::Texture1D | |
Type | hgl::Texture | |
Use() | hgl::Texture | [virtual] |
Wrap | hgl::Texture | |
~_Object() | hgl::_Object | [inline, virtual] |
~DataObject() | hgl::DataObject | [inline, virtual] |
~Object() | hgl::Object | [virtual] |
~Texture() | hgl::Texture | [virtual] |
~Texture1D() | hgl::Texture1D | [virtual] |