_ClearAccept(TCPAccept *) | hgl::network::MSAcceptManage | [protected, virtual] |
_CreateAccept(int, sockaddr_in *) | hgl::network::MSAcceptManage | [protected, virtual] |
accept_pool | hgl::network::MSAcceptManage | |
ClearAccept(TCPAccept *) | hgl::network::TCPAcceptManage | [protected, virtual] |
CreateAccept(int, sockaddr_in *) | hgl::network::TCPAcceptManage | [protected, virtual] |
DefEvent(void, OnCreateAccept,(TCPAccept *)) | hgl::network::TCPAcceptManage | |
DefEvent(void, OnClearAccept,(TCPAccept *)) | hgl::network::TCPAcceptManage | |
GetAcceptCount(uint &cur, uint &max) | hgl::network::TCPAcceptManage | [inline] |
GetAcceptFull() | hgl::network::TCPAcceptManage | [inline] |
GetTeam(uint index) | hgl::network::MSAcceptManage | |
InitSocket() | hgl::network::TCPAcceptManage | [protected, virtual] |
max_user | hgl::network::TCPAcceptManage | [protected] |
MSAcceptManage(uint _team_number, uint _max_user, int=HGL_TCP_ACCEPT_BUFFER_SIZE) | hgl::network::MSAcceptManage | |
MSAcceptPool typedef | hgl::network::MSAcceptManage | |
socket_buffer_size | hgl::network::TCPAcceptManage | [protected] |
StartServer() | hgl::network::TCPAcceptManage | [inline, protected, virtual] |
StopServer() | hgl::network::TCPAcceptManage | [inline, protected, virtual] |
TCPAcceptManage(uint _max_user, int=HGL_TCP_ACCEPT_BUFFER_SIZE) | hgl::network::TCPAcceptManage | |
team_list | hgl::network::MSAcceptManage | |
team_number | hgl::network::MSAcceptManage | |
Update() | hgl::network::TCPAcceptManage | [virtual] |
user_count | hgl::network::TCPAcceptManage | [protected] |
~MSAcceptManage() | hgl::network::MSAcceptManage | [virtual] |
~TCPAcceptManage() | hgl::network::TCPAcceptManage | [virtual] |