AddEnum(const wchar_t *, DevilEnum *) | hgl::DevilEngine | |
AddScript(const wchar_t *, int=-1) | hgl::DevilEngine | [virtual] |
Attrib | hgl::Object | |
Clear() | hgl::DevilEngine | [virtual] |
DefEvent(bool, OnTrueFuncCall,(const wchar_t *)) | hgl::DevilVM | |
hgl::Object::DefEvent(void, OnLink,(Object *, Object *)) | hgl::Object | |
hgl::Object::DefEvent(void, OnUnlink,(Object *, Object *)) | hgl::Object | |
Destroy() | hgl::Object | [virtual] |
DevilEngine() | hgl::DevilEngine | [inline] |
DevilVM() | hgl::DevilVM | [inline] |
Enabled | hgl::Object | |
GetCurrentState(WideString &, int &) | hgl::DevilEngine | [virtual] |
GetFuncMap(WideString &) | hgl::DevilEngine | |
GetPropertyMap(WideString &) | hgl::DevilEngine | |
GetScriptFunc(WideString &) | hgl::DevilEngine | |
Goto(DevilFunc *, int) | hgl::DevilEngine | |
Goto(const wchar_t *) | hgl::DevilEngine | [virtual] |
Goto(const wchar_t *, const wchar_t *) | hgl::DevilEngine | [virtual] |
LoadState(Stream *) | hgl::DevilEngine | [virtual] |
MapFunc(const wchar_t *, void *) | hgl::DevilEngine | [virtual] |
MapFunc(const wchar_t *, void *, void *) | hgl::DevilEngine | [virtual] |
MapProperty(const wchar_t *, void *) | hgl::DevilEngine | [virtual] |
Name | hgl::Object | |
Object() | hgl::Object | |
Object(const WideString &) | hgl::Object | |
Pause() | hgl::DevilEngine | [virtual] |
Return() | hgl::DevilEngine | |
Run(const wchar_t *) | hgl::DevilEngine | [virtual] |
SaveState(Stream *) | hgl::DevilEngine | [virtual] |
ScriptFuncCall(DevilFunc *) | hgl::DevilEngine | |
Start(const wchar_t *) | hgl::DevilEngine | [virtual] |
Start(const wchar_t *, const wchar_t *) | hgl::DevilEngine | [virtual] |
State | hgl::DevilVM | [protected] |
Stop() | hgl::DevilEngine | [virtual] |
string_list | hgl::DevilEngine | |
SuperObject | hgl::Object | |
~_Object() | hgl::_Object | [inline, virtual] |
~DevilEngine() | hgl::DevilEngine | [inline] |
~DevilVM() | hgl::DevilVM | [inline, virtual] |
~Object() | hgl::Object | [virtual] |